/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup freestyle
 */

#include "BPy_BackboneStretcherShader.h"

#include "../../stroke/BasicStrokeShaders.h"

#ifdef __cplusplus
extern "C" {
#endif

///////////////////////////////////////////////////////////////////////////////////////////

//------------------------INSTANCE METHODS ----------------------------------

static char BackboneStretcherShader___doc__[] =
    "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n"
    "\n"
    "[Geometry shader]\n"
    "\n"
    ".. method:: __init__(amount=2.0)\n"
    "\n"
    "   Builds a BackboneStretcherShader object.\n"
    "\n"
    "   :arg amount: The stretching amount value.\n"
    "   :type amount: float\n"
    "\n"
    ".. method:: shade(stroke)\n"
    "\n"
    "   Stretches the stroke at its two extremities and following the\n"
    "   respective directions: v(1)v(0) and v(n-1)v(n).\n"
    "\n"
    "   :arg stroke: A Stroke object.\n"
    "   :type stroke: :class:`freestyle.types.Stroke`\n";

static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader *self,
                                            PyObject *args,
                                            PyObject *kwds)
{
  static const char *kwlist[] = {"amount", NULL};
  float f = 2.0;

  if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
    return -1;
  }
  self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f);
  return 0;
}

/*-----------------------BPy_BackboneStretcherShader type definition ----------------------------*/

PyTypeObject BackboneStretcherShader_Type = {
    PyVarObject_HEAD_INIT(NULL, 0) "BackboneStretcherShader", /* tp_name */
    sizeof(BPy_BackboneStretcherShader),                      /* tp_basicsize */
    0,                                                        /* tp_itemsize */
    0,                                                        /* tp_dealloc */
    0,                                                        /* tp_print */
    0,                                                        /* tp_getattr */
    0,                                                        /* tp_setattr */
    0,                                                        /* tp_reserved */
    0,                                                        /* tp_repr */
    0,                                                        /* tp_as_number */
    0,                                                        /* tp_as_sequence */
    0,                                                        /* tp_as_mapping */
    0,                                                        /* tp_hash  */
    0,                                                        /* tp_call */
    0,                                                        /* tp_str */
    0,                                                        /* tp_getattro */
    0,                                                        /* tp_setattro */
    0,                                                        /* tp_as_buffer */
    Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,                 /* tp_flags */
    BackboneStretcherShader___doc__,                          /* tp_doc */
    0,                                                        /* tp_traverse */
    0,                                                        /* tp_clear */
    0,                                                        /* tp_richcompare */
    0,                                                        /* tp_weaklistoffset */
    0,                                                        /* tp_iter */
    0,                                                        /* tp_iternext */
    0,                                                        /* tp_methods */
    0,                                                        /* tp_members */
    0,                                                        /* tp_getset */
    &StrokeShader_Type,                                       /* tp_base */
    0,                                                        /* tp_dict */
    0,                                                        /* tp_descr_get */
    0,                                                        /* tp_descr_set */
    0,                                                        /* tp_dictoffset */
    (initproc)BackboneStretcherShader___init__,               /* tp_init */
    0,                                                        /* tp_alloc */
    0,                                                        /* tp_new */
};

///////////////////////////////////////////////////////////////////////////////////////////

#ifdef __cplusplus
}
#endif
